Exploration project of particle system, animation tools, and shading tools in Blender Eevee renderer. Some are recreation from my previews Unity VFX project.
While there are certain workflow & visual improvement from working directly in a game engine, this project is not compatible to a game project with game engine. The Blender's particle system itself has some limitation when run on the real-time Eevee renderer (e.g. each particle does not have accessible "lifetime" property, but such property is accessible on the Cycles renderer).
Heal
Explosion
Hit
Animated icon
Quick breakdown — Heal
Quick breakdown — Explosion
Quick breakdown — Hit