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Game VFX — Blender

Exploration project of particle system, animation tools, and shading tools in Blender Eevee renderer. Some are recreation from my previews Unity VFX project.

While there are certain workflow & visual improvement from working directly in a game engine, this project is not compatible to a game project with game engine. The Blender's particle system itself has some limitation when run on the real-time Eevee renderer (e.g. each particle does not have accessible "lifetime" property, but such property is accessible on the Cycles renderer).

Heal

Explosion

Hit

Animated icon

Quick breakdown — Heal

Quick breakdown — Explosion

Quick breakdown — Hit