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Electric Lantern - Intel Open Image Denoise Test

This scene I made was made to trying out the AI based Intel Open Image Denoise that seems went quite popular lately. All were made in Blender 2.81 Alpha(excluding the HDRI).

The modelling part was quite fast but one thing that I learned is by using the Spin Tool addon to make the "U" shape light bulb. Textures are all procedural made in Cycles Node. The texturing took me a lot more time to figure out how to make stuff, Especially the floor brick material. The light bulb is not entirely an emission surface, but I added a basic dark glass material to the fresnel to show its edge/shape. Lightning in this scene is quite simple, only using environment lightning from HDRI and one point light to shade specific part that seems empty, untouched by the light. HDRIs are from HDRI Haven.

I did 64 samples render for my main images and a test out of curiosity that is to render the image in 1 samples which is shown in the last two images with the denoised image and the original image.

Special test: render in 1 samples (denoised)

Special test: render in 1 samples (denoised)

Special test: render in 1 samples (original)

Special test: render in 1 samples (original)